![]() Plus, there's simply no reason for such a vast, open city. All of the effort put into modeling it was essentially wasted, because the game can't render it quickly enough, and when you reach an area with a deep horizon, the frame rate bottoms out. The 360 has it better than the PS3, but it's still a completely unnecessary hindrance in a next-gen racing title.Īnd while the Tri-Bay Area is remarkably huge, this is one case where size definitely matters less than knowing how to use it. The game's most egregious issue is its frame rate, which gets unforgivably choppy at high speeds or lots of rivals near you-basically, exactly when you can least afford it. Then again, considering some of Undercover's technical glitches, maybe it's worth a few bucks to jump ahead.
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